userVincentcancel

6,099 Commits over 3,865 Days - 0.07cph!

Today
trawler ship texturing progress
Yesterday
trawler ship materials and models progress
5 Days Ago
merge from mo' env volume changes
5 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
5 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
5 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
6 Days Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
6 Days Ago
trawler latest props progress
7 Days Ago
bumper tire bags progress tires_pile tileable textures
7 Days Ago
naval update > floating cities
7 Days Ago
merge from main
7 Days Ago
ship_spotlight textured
8 Days Ago
ship_searchlight textured
8 Days Ago
merge from j25_monument_fixes
8 Days Ago
S2P all
8 Days Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
8 Days Ago
increased culling distance on static doors
8 Days Ago
inreased culling distance of supermarket shelves
8 Days Ago
fixed gaps in small oilrig structure top model and collider
8 Days Ago
locker open lod1 shelves fix
8 Days Ago
fixed flickering from env volume in gas station garage
8 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
8 Days Ago
fixed sewer volume clipping in water treatment
8 Days Ago
fixed flickering from env volume in oilrig computer room
8 Days Ago
large oilrig env volumes slightly brighter
11 Days Ago
latest batch of textured props for trawler ship
13 Days Ago
trawler ship props progress
15 Days Ago
merge from S2P_bugfixes_for_quickfire
15 Days Ago
S2P all
15 Days Ago
fixed a hole in stairwell_bottom_360 collider
15 Days Ago
smoother transitions out of mine tunnels in military tunnels
15 Days Ago
improved env volume accuracy in sewer tunnel prefabs
15 Days Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
15 Days Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
15 Days Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
15 Days Ago
Removed driftwood from buildable caves as it interferes with small deployables
15 Days Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
15 Days Ago
split the frontier floor planks as detail to allow hiding when wallpaper
15 Days Ago
merge from cooling_towers_volumes_fix
15 Days Ago
powerplant S2P
15 Days Ago
disabled spatially aware feature on powerplant cooling towers prefabs
25 Days Ago
adobe floor models split for ceiling wpp
27 Days Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
27 Days Ago
merge from main
27 Days Ago
all caves S2P
27 Days Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
27 Days Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
27 Days Ago
merge from main
27 Days Ago
trawler - checking in pending files
29 Days Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths