6,099 Commits over 3,865 Days - 0.07cph!
trawler ship texturing progress
trawler ship materials and models progress
merge from mo' env volume changes
extended some train tunnel segments env volumes to prevent cut lines with lighting
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be
improved precision of dockwall corner out collider
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
trawler latest props progress
bumper tire bags progress
tires_pile tileable textures
naval update > floating cities
ship_searchlight textured
merge from j25_monument_fixes
cave_entrance_a disabled no sunlight on a volume - too close to surface
increased culling distance on static doors
inreased culling distance of supermarket shelves
fixed gaps in small oilrig structure top model and collider
locker open lod1 shelves fix
fixed flickering from env volume in gas station garage
portacabin 600x900 env volume tweak to prevent flickering
fixed sewer volume clipping in water treatment
fixed flickering from env volume in oilrig computer room
large oilrig env volumes slightly brighter
latest batch of textured props for trawler ship
trawler ship props progress
merge from S2P_bugfixes_for_quickfire
fixed a hole in stairwell_bottom_360 collider
smoother transitions out of mine tunnels in military tunnels
improved env volume accuracy in sewer tunnel prefabs
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
fixed the culling zone missing a cave segment in cave_large_sewers_hard
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
Removed driftwood from buildable caves as it interferes with small deployables
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
split the frontier floor planks as detail to allow hiding when wallpaper
merge from cooling_towers_volumes_fix
disabled spatially aware feature on powerplant cooling towers prefabs
adobe floor models split for ceiling wpp
Flattened terrain in jungle_ruins_c to ease transition in procmap
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
trawler - checking in pending files
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths